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Tomodachi Collection | |
---|---|
Developer(s) | Nintendo SPD |
Publisher(s) | Nintendo |
Director(s) | Ryutaro Takahashi [1] |
Producer(s) | Yoshio Sakamoto[1] |
Designer(s) | Masanori Nakagawa[1] |
Composer(s) | Daisuke Shiiba Asuka Ito Riyu Tamura[1] |
Platform(s) | Nintendo DS |
Release |
|
Genre(s) | Life simulation |
Mode(s) | Single-player |
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Tomodachi Collection (トモダチコレクション, lit. 'Friend Collection') is a life simulation video game for the Nintendo DS, released exclusively in Japan on June 18, 2009. The game was later given an unofficial english translation in the form of a downloadable ROM patch in 2013. A sequel, Tomodachi Life, was released for the Nintendo 3DS in Japan on April 18, 2013, and in North America and Europe on June 6, 2014.
Gameplay[edit]
The cast consists entirely of Miis. Players can transfer their Miis from their Wii console to their Nintendo DS or create new ones using the built in Mii Maker. They can then help them make friends and perform everyday tasks, as well as giving them clothes, food, and special items to help them gain experience. When a Mii gains enough experience, they level up and collect rewards. New areas and shops on the island the Miis inhabit will open as the population grows and various conditions are met.
Features[edit]
Island[edit]
The island is the location of Tomodachi Collection. The island is named by the player at the very beginning, and the name cannot be changed. The island has different appearance according to seasons.
Apartment[edit]
The apartment has 13 floors in total. Each floor has 8 rooms, except the highest one which only has 4 rooms. At the beginning, the mansion can only fit 24 Miis. After the first upgrade, it can fit 48 Miis. After the second upgrade, it can fit 72 Miis. And finally, the final upgrade, it can fit up to 100 Miis.
City Hall[edit]
Players can register new miis, look at friends list, trait map, album, connect with other devices, and go to options.
Food Shop[edit]
Food Shop is unlocked during the tutorial. Players can buy food for their Miis. There are five featured foods daily, new food might be discovered here. There are four categories for food: Japanese, Western, Desserts, and Beverages. There are 136 different food in total
Apparel Shop[edit]
Apparel Shop is unlocked when there are 2 males, 2 females, and that the player solved 5 problems. Players can buy clothes for their Miis. There are five featured clothing daily, new clothing might be discovered here. There are seasonal clothes for each season which is only available in a specific season only. Clothes are classified into five categories: Masculine, Feminine, Unisex, Formal, and Costumes. There are 300 different clothes in total.
Interior Shop[edit]
Interior Shop is unlocked when players have at least ¥20000. Players can buy interiors for their Miis. There are four featured interiors daily, with one which is monthly. There are special interiors which can only be unlocked if you fulfil the criteria for each one. There are 70 different interiors in total.
Pawn Shop[edit]
Pawn Shop is unlocked when the player has obtained at least 5 different types of treasures. Players can sell treasures which are collected while playing with Miis or in a dream. There are a total of 90 props.
Question Hall[edit]
Question Hall is unlocked when there are at least 2 residents, and solving at least 60 problems . There are two options: 'Vote' and 'Question'. In 'Vote', all Miis are present as very small stickman. They help you choose an option and express their opinions afterwards. You can view their opinions by tapping on them. If your Mii's number is even, there is a chance that the votes will be equal. In 'Question', three random Miis are present.
Job Diagnosis[edit]
Job Diagnosis is unlocked when there are 2 males, 2 females, and solving 15 problems. It finds out the ideal job for Miis. Miis are required to have a birthday.
Mii News[edit]
Mii News is unlocked when there are at least 3 males, 3 females, and a total of 7 Miis. At 7am and 7pm, there is one random news broadcast. If there’s a Mii's birthday on that day, the random news broadcast will be celebrating their birthdays. There are breaking news when the player unlocks buildings, rankings, getting to a certain number of Miis, solving enough problems, upgrading apartments, and leaving without saving.
Blessing Fountain[edit]
Blessing Fountain is unlocked during the tutorial. Occasionally, Miis go here, either alone or with their friends. The player can collect donations daily here. There are events at a certain time.
Morning Market[edit]
Morning Market is an event which is from 6:30 am to 11:30 am. There will be a random Mii selling a random food. The food will be half the original price.
Street Live[edit]
Street Live is an event which is from 12:00 noon to 1:00 pm, and from 9:00 pm to 11:00 pm. Several Miis play music by the fountain, while a Mii listens to them. The music are remixes of Tomodachi Collection music. You can clap after the music ends.
English Lesson[edit]
English Lesson is an event which is from 3:00 pm to 4:00 pm, and from 7:00 pm to 8:00 pm. There is a random Mii dressed as a teacher who asks the other Mii a few questions. These questions include favourite songs, whether they have an item, hunger, problem, best friend, blood type, birthday, number of clothes.
Rankings Board[edit]
Rankings Board is unlocked when there are at least 5 Miis and solving 15 problems. There are seven rankings: Best Condition Ranks (requires full birthday), Popularity Ranks, Best Friend Ranks, Best Lover Ranks, Popular Guy Ranks, Popular Girl Ranks, and Most Favorite Ranks. There is unique music for each ranking.
Miis[edit]
Miis are people which populate the island. They are required to have a full name, a nickname and favorite color. Players can erase Miis for ¥2100. Miis have problems which can be solved. When solved, the happiness bar increases. Miis level up when their happiness bar fills. When all gifts are given, the Mii gives you a coin instead. Players can give them a song, an item, an interior, and a phrase. The maximum level is 99, but they can still level up after that, but the level will not change.Players can stroke Mii's head to increase happiness. They can also tap their head. Sometimes, Miis have a grain of rice, wool, ladybird, leaf, and bread crumb on their face. Removing them increases happiness. Feeding food with rice and bread increases the chance of the event. In addition, Mii sometimes has clothes tags behind them. The player can remove them. This happens once per clothing.Each Mii has his/her own favorite and least favorite food. Feeding their favorite food gets them to start dancing, which can be skipped by pressing A. It greatly increases happiness. Feeding their least favorite food causes them to vomit and greatly decreases happiness.
Songs[edit]
When a Mii levels up, they can be given one of six songs to perform:
Items[edit]
When a Mii levels up, they can be given one of the eight items to use:
- Duster[disambiguation needed]
Sleep[edit]
Miis need sleep just like normal humans. They sleep at night. The player can draw on Mii's face.
Dreams[edit]
When a Mii is sleeping, either temporarily or for the night, yume (夢, meaning 'dream') bubbles may appear over their head. By tapping the bubble, the player may enter the dream the Mii is experiencing. After the dream concludes, the Mii will wake up and, if they are in bed when they wake up, fall back asleep, and the player will swipe an object from the Mii's dream, bringing it into reality and inserting it into their inventory. Dreams can be viewed if the player hyponize them. However, there will be no rewards.
Personality[edit]
Personality is determined byThere are four categories: Calm, Cool, Fun, and Dry.Calm:First impression: Gentle.Traits: Takes things slowly, naive, delicate, meek, attentive, kind.Soft - The soothing type. Always shows emotions obviously on his/her face.Smiley - Always smiles to people and always makes people laugh, but is actually reliable.Gentle - Usually worries about others. Wants to get along with everyone. Easily trusts people.Mellow - Relaxed and carefree type. Very laid-back but also has a lot of things to worry about.
To get Calm personality, set the Mii to have very Mild Speech and Positive Mindset.
Cool:First impression: Cool.Traits: reversed, careful, stubborn, logical, indifferent.Bashful - Very patient. Cares more about others than oneself. Might explode if things go over the limit.Sharp - Always serious with everything, Quiet, but straightforward. Very afraid to break the rules.Quiet - Very reserved, and unable to say things frankly to other people, but has a strong will.Careful - Doesn't show emotions much and always thinks about everything carefully.
To get Cool personality, set the Mii to have very Mild Speech and Negative Mindset.
Fun:First impression! Good humoredTraits: Energetic, believes in hunch, sketchy, optimistic, sensitive.Shiny - Everyone's idol. Always so energetic and full of motivation. Quite struggling behind-the-scenesIntense - Very energetic and determined. Likes to do things on a whim, and no one can stop him/her.Noisy - Enjoys everything in life. Has fun even in bad situations. Can immediately befriend people.Flare - The hot-blooded type. Likes to get involved with other people. Somewhat pushy.
To get Fun personality, set the Mii to have very Straight Speech and Positive Mindset.
DryFirst impression: ConfidentTraits: Formal, hates to loose, Short-tempered, frank, obsessiveAlert - Likes challenges. Gets more enthusiastic if the goal is more difficult. A little clumsy.Active - A strict leader. Always tackles things with full strength. Suffers from a gap between Ideal and reality.Candid - Likes to do things alone. Seems nonchalant but is actually very powerfulDrastic - Prefers to do things in his/her own way. Doesn't listen to others. A confident type.
To get Dry personality, set the Mii to have very Straight Speech and Negative Mindset.
There is a personality map in city hall, which shows all the personalities and Miis who have it.To get the top left of each category: set the Mii to have very emotive look and slow.To get the top right of each category: set the Mii to have very emotive look and fast.To get the bottom left of each category: set the Mii to have very cool look and slow.To get the bottom right of each category: set the Mii to have very cool look and fast.
Personality has a huge influence on Miis. Firstly, the walking/idle animation:
- Calm Miis move their arms while standing and walking. Their body slightly moves as well.
- Cool Miis put their right hand on their chin and their left hand on the elbow of their right hand, which is a thinking pose. They do not have the thinking pose while walking.
- Fun Miis and Dry Miis both have a Straight standing pose. However, Dry Miis slouch slightly while walking.
Second, the happy animation:
- Calm Miis swing their arms even further.
- Cool Miis have a thinking pose
- Fun Miis move their bodies from side to side with arms on their chest. They swing their arms while walking
- Dry Miis stand Straight.
Third, the sad animation:
- Calm Miis put their hands on their chest and moves them. Their head slouch forward.
- Cool Miis have a thinking pose
- Fun Miis and Dry Miis slouch forward. Fun Miis have their arms closer to the body
Then, the angry animation:
- Calm Miis' pose is the same
- Cool Miis have a thinking pose
- Fun Miis' body move vigorously with their arms in the air
- Dry Miis' cross their arms and stomps their feet
Next, the worried animation:
- Calm Miis have the sad animation
- Cool Miis have a thinking pose
- Fun Miis have the same pose as Calm Miis
- Dry Miis have a thinking pose
Problems[edit]
Mii has problems from time to time. There are different types of problems: Normal problems, Love Problems, Sad problems, and Games.
Development[edit]
The game was developed by a small, young team at Nintendo SPD Group No.1 with Yoshio Sakamoto as producer. According to an interview, it was originally titled Otona no Onna no Uranai Techou (大人のオンナの占い手帳, lit.'Fortune-telling Notebook for Adult Women') and only featured female characters. It was considered for a Western release according to an interview with Gamekult.fr, though issues with localizing the vocal synthesizer software to handle English words (which were resolved in Tomodachi Life) caused the release to be cancelled. However, a fan translationpatch exists, which translates the game's text into English but retains the original Japanese voices.
If this work is set in advance in the Nintendo 3DS Mii Maker, there is a function only found in the Japanese version that allows you to call the Mii from the Tomodachi Collection, and you can copy and transfer to the 3DS side, but the newly created parts are added in the Mii Studio, It is not possible to send the Mii to the Tomodachi Collection from Mii Maker.
Sequel[edit]
A sequel for the Nintendo 3DS titled Tomodachi Life was released in Japan on April 18, 2013, and on April 10, 2014 in North America and Europe.[2][3] The game was the best-selling game in Japan during the week of its release, selling about 404,858 units.[4]
Reception[edit]
Famitsu gave Tomodachi Collection a rating of 29 out of 40.[5] It was the best-selling game in Japan during the week of its release, selling about 102,000 units.[6] By September 28, 2009, it had sold 1.15 million copies in total, making it the fourth-best selling game in Japan in the first half of the 2009 fiscal year.[7] At the end of the 2009–2010 fiscal year on March 31, 2010, Nintendo reported that the game had sold 3.2 million units.[8]
References[edit]
- ^ abcd'Official Japanese Iwata Asks with Tomodachi Collection staff'. Nintendo. Retrieved 2009-10-08.
- ^http://www.ign.com/articles/2014/04/10/tomodachi-life-could-be-nintendoas-next-animal-crossing?abthid=534687ec7eb0922a6f000012
- ^http://www.nintendo.co.uk/Games/Nintendo-3DS/Tomodachi-Life-871968.html
- ^'This Week in Sales: Tomodachi Collection Sees Big Launch Sales'. Siliconera. April 24, 2013. Retrieved February 2, 2014.
- ^'Revue de presse internationale' [International press coverage] (in French). Gamekult. Retrieved 2009-10-12.
- ^John Tanaka (2009-06-26). 'Virtual Miis Rule in Japan'. IGN. Retrieved 2009-10-12.
- ^2009年度上半期のゲーム市場規模は前年度同期比10.5パーセント減 [Gaming market decreased 10.5 percent in the first half of the 2009 fiscal year] (in Japanese). Famitsu. 2009-10-01. Retrieved 2009-10-12.
- ^'Nintendo Fiscal year report'. GameSpot. 2010-03-31. p. 1. Retrieved 2010-05-06.
External links[edit]
- Official Site(in Japanese)
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